Welcome, adventurer, to the CPED 5401 Guild Hall!
It always is especially nice to have adventurers come back to the Adventurers' Guild Hall.
You will exchange experiences with one another.
Then, rest a bit before taking another path to adventure!
Just down this hallway and you will enter the Great Room. Here, Logs are submitted, Journals exchanged and reports on Surveillance are filed.
First, though, please step into the Ante Room to prepare your avatar.
With your avatar gracing the cover of your Adventurer's Log, you may drop it off for safe keeping in the Guild Hall.
Next:
Find the entrance to the Tournament Faire just behind the Guild Hall.
By the 5th week, you can find a trail to Festival Clearing, beyond the Guild grounds where the Faire is located.
By the ninth week, you will have access on across the bridge, just beyond the Festival Clearing, to The Castle!
Noble Adventurer please find your way to these Expeditions:
Tournament Faire
Just behind the Adventurers' Guild Hall find the Tournament Fair Grounds.
Festival Clearing
With the experiences from the Tournament Faire, you will be ready for the larger Festival in the Festival Clearing, just beyond the Tournament Faire Grounds. Entrance granted in the 6th week, or with 175 XP completed, if earlier.
The Castle
With your successes at the Faire and the Festival you may enter The Castle, the Castle Grounds, and even the Palace. Entrance granted in the 11th week or with 348 XP completed, if earlier.
ADVENTURER LOGS Pilgrimages and QuestsYour Adventurer's Log (see link on the left) is your "portfolio" of all that you are doing exploring in the all in this course. The Page itself, as the cover of your Log, can display your avatar (See Ante Room) and any prizes or "trophies" (including screen shots) you bring back from your adventures. You may add pages to your Log for things that require media or have ongoing interest - or just to organize your "loot."
Your Adventurer's Log should have these topics: "Pilgrimages," "Quests," "Crafts," and "Journal" (which are links), along with Surveillance (which is not a link).
Pilgrimages and Quests are to be written up in your Logs as directed by instructions at the site of the Pilgrimage or Quest.
Remember that
these reports need to convey an overview of the content you have gained as well as your impressions,
they carry more value in XP than Journal/Surveillance entries, and
some Pilgrimages and Quests are more valuable than others.
Writing should reflect these differences to get the higher levels of XP credit.
With zero-based scoring, you must make a distinct, separate point for each XP earned.
Keep in mind that bulleted lists are one XP collectively. Additional XP can be earned only when there is substantial discussion of a list item. (At that point, the bulleted list item has become a bulleted paragraph.)
Be sure to put the title of the Pilgrimage or Quest on the first line by itself.
Pilgrimages are expected to provide 190 XP, or more, of your final score.Quests are expected to provide 100 XP, or more, of your final score.
CRAFTS
Crafts for each class session are expected to contribute toward building a large scale project to use game-based learning in one's future teaching. As such, crafts are expected to pull from skills learned in other courses in this program to build an integrated project for more effective teaching of a learning concept or concepts. Projects must be approved by the Game Master/Professor, and should be modified from the original plan only with permission. Possible avenues for building such a craft might be * development of an wiki-based online learning game using Wikispaces or Google Sites, or other site as approved.
commercial game production (will involve some expense)
other project as you propose
Craft reporting must be consolidated to one report per class session period and may not claim more than 10 XP for any one session. Crafts are expected to provide a minimum of 75 XP of your final score
JOURNALS
Write up your experiences for each class session period overall in your Log link for your Journal. Write about what you find interesting or useful for your teaching from what you experienced on Pilgrimages, Quests, and Crafts. Only one Journal entry may be posted during each class session period for up to 3 XP.
A minimum of 25 XP are expected to come from Journal entries.
SURVEILLANCE
Investigate and report on the travels of others, up to 3 XP/week. File these reports under the Discussion Tab on your Adventurer's Log under "Surveillance." A minimum of 25 XP are expected to come from Surveillance discussions.
Ante Room
Calendar
It always is especially nice to have adventurers come back to the Adventurers' Guild Hall.
You will exchange experiences with one another.
Then, rest a bit before taking another path to adventure!
Just down this hallway and you will enter the Great Room.
Here, Logs are submitted, Journals exchanged and reports on Surveillance are filed.
First, though, please step into the Ante Room to prepare your avatar.
With your avatar gracing the cover of your Adventurer's Log, you may drop it off for safe keeping in the Guild Hall.
Next:
- Find the entrance to the Tournament Faire just behind the Guild Hall.
- By the 5th week, you can find a trail to Festival Clearing, beyond the Guild grounds where the Faire is located.
- By the ninth week, you will have access on across the bridge, just beyond the Festival Clearing, to The Castle!
(See the Calendar, for how all this happens.)Game Master
Tony
Tournament Faire
Just behind the Adventurers' Guild Hall find the Tournament Fair Grounds.
Festival Clearing
With the experiences from the Tournament Faire, you will be ready for the larger Festival in the Festival Clearing, just beyond the Tournament Faire Grounds. Entrance granted in the 6th week, or with 175 XP completed, if earlier.
The Castle
With your successes at the Faire and the Festival you may enter The Castle, the Castle Grounds, and even the Palace. Entrance granted in the 11th week or with 348 XP completed, if earlier.
Pilgrimages and QuestsYour Adventurer's Log (see link on the left) is your "portfolio" of all that you are doing exploring in the all in this course. The Page itself, as the cover of your Log, can display your avatar (See Ante Room) and any prizes or "trophies" (including screen shots) you bring back from your adventures. You may add pages to your Log for things that require media or have ongoing interest - or just to organize your "loot."
Your Adventurer's Log should have these topics: "Pilgrimages," "Quests," "Crafts," and "Journal" (which are links), along with Surveillance (which is not a link).
Pilgrimages and Quests are to be written up in your Logs as directed by instructions at the site of the Pilgrimage or Quest.
Pilgrimages are expected to provide 190 XP, or more, of your final score.Quests are expected to provide 100 XP, or more, of your final score.
development of an wiki-based online learning game using Wikispaces or Google Sites, or other site as approved.
- commercial game production (will involve some expense)
- other project as you propose
Craft reporting must be consolidated to one report per class session period and may not claim more than 10 XP for any one session.Crafts are expected to provide a minimum of 75 XP of your final score
A minimum of 25 XP are expected to come from Journal entries.
A minimum of 25 XP are expected to come from Surveillance discussions.